Tips for your Skill Tree

Each time you level up, you get a points that you can use to buy skills to improve your Melee, Ranged, or Specialized survivors. The maximum number of skill points you get is 71 (because the maximum level is 75, and at 4 of those levels you don't get a skill point).

When you spend these points, consider focusing on improving skills for one type of survivor before improving the other two types. Most people choose to focus on Ranged survivors because they are best at attacking, which helps in farming and in events where you need to kill lots of zombies or attack rival alliances.

Since you only get 71 points, you should avoid spreading points over all three survivor types and instead focus on improving two of the three types.

Finally, it costs 10 gold to reset your skill points (so you can spend them again) so you could initially spend the points in one way (say to focus on gathering money and reducing training costs) and when you are more established, reset and spend them on strengthening your survivors.

Below are details about the skill trees.

Melee Skills
These are the skills that improve your melee survivors. You should only invest in these if you plan to include several melee survivors in your party.

Recommended investment (40 points):


 * 10 in Cheap Shot. The main reason for this is that it is a prerequisite to unlock Rising Tide.


 * 10 in Rising Tide


 * 10 in Berserker


 * 10 in Power Nap

Ranged Skills
These are the skills that improve your ranged survivors. You should only invest in these if you plan to include several ranged survivors in your party.

Recommended investment (30 points):


 * 10 in Blue Light Special. The main reason for this is that it is a prerequisite to unlock Overdrive.


 * 10 in Overdrive


 * 10 in The 1%

Specialization Skills
These are the skills that improve your specialization survivors. You should only invest in these if you plan to include several specialization survivors in your party.

Recommended investment (40 points):


 * 10 in Penny Pincher. The main reason for this is that it is a prerequisite to unlock Raise The Roof.


 * 10 in Raise The Roof


 * 10 in Max Power


 * 10 in Lucky Break